New game launch: Forces at the Funfair
This week we finished another game for Glasgow Science Centre. Â Forces at the Funfair uses a rollercoaster game to get across the concepts of rolling resistance, drag and the impact of weight, shape and colour. Â
Forces at the Funfair was another highly technical development. Â Because the science centre wanted the game to be as accurate as possible, they called on freelance physicist Ben Craven to come up with a mathematical representation of the rollercoaster. Â Ben’s model was highly detailed and in the end produced 72 different “what if” scenarios, timed to a tenth of a second.
The finished game puts a fun ‘skin’ on the logarithmic curves and equations that are going on behind the scenes. Â I’m particularly pleased with the way the control panel turned out. Â Rather than going for the usual Fisher Price look and feel, I opted for something a bit more industrial. Â The result reminds me of the kind of control panel you might see in a 1950′s movie.

