How we did it: Jura phone boxes

Jura is a small island off the west coast of Scotland, home to just over 200 people. The island has one whisky distillery, named after the island, founded in 1810.

Earlier this year, the distillery launched an entirely new range. Creative agency Punk came up with the idea of replicating Jura’s three traditional phone boxes to tell the Jura story across the UK and beyond.

I was approached to build the pay phone tech. The idea was to take real pay phones and adapt them so that users anywhere in the world could hear from real residents of Jura. Using IVR-style menus (“press 1 for X, press 2 for Y”, etc) we’d let users speak to a number of local characters and hear directly from them what they like about Jura, both the island and the whisky. The brief was that the devices had to work offline, anywhere in the world, so I had to make them completely standalone, requiring only 110-240V mains power.

Here’s a quick timelapse of the build process.

I started by buying a standard UK pay phone. Made by Solitaire, it’s the kind of vandal-proof steel unit you might find in a shopping centre or airport. The good news is that it looked the part and was really sturdy. The bad news is that the whole inside of the phone was a single PCB, with everything from the LCD display to the on-hook sensor surface mounted.I therefore had to start from scratch. First, I designed a custom baseplate which mounted on the standard PCB mounting holes, allowing me to fit a new Adafruit membrane keypad, microswitch and Pimoroni Display-o-tron Hat in place of the standard PCB. I started with a handmade plywood prototype where I could make adjustments quickly and easily. Once everything was reliable, I transferred my design into a CAD drawing to be laser-cut from Perspex.Behind the baseplate I mounted a Raspberry Pi to act as the brains of the device. The on-board sound from the headphone port does double duty, providing both the sound heard through the handset and the incoming ring tone, which is in turn triggered by a PIR sensor; the phone automatically starts ringing whenever anyone walks past the phone box.

The handset on-hook sensor, telephone keypad, LCD display and PIR sensor are all routed to the Pi’s GPIO pins. With everything hooked up, we’re using around 25 of the 40 available pins.

A single custom Python script handles all of the GPIO signals and drives all of the logic for the IVR menus and audio playback. Conceptually, this was tricky to get right — most of the logic was sequential: play prompt, wait for user response, branch — but there were a few events that could override that logic at any time, for example replacing the handset on-hook.

To complicate things slightly, the plan was for the phones to tour the world sampling different expressions from the Jura range. In each location there would be three drams available, but this selection would vary from place to place. I created a simple menu system using the LCD screen, allowing staff to easily choose which three drams they wanted on tap at each location.

Once the first phone was complete and thoroughly tested I repeated the build for the second and third phones. We then took them through the Edinburgh for their public and press unveiling at the Fireside pub, from where they’re being launched and toured by experiential agency Badaboom.

Some more pics of the phones on location at Platform in The Arches, Glasgow.

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